The Museum ​of 6th ​Extinction


How does the sixth mass extinction occur? We can't witness all of it ​with our own eyes. But in my museum, you can observe these events ​and visit the sites in person. This museum is not yet complete. Please ​look forward to its opening in the second half of next year.

VR Environment Design

Unreal Engine / Oculus Quest 2

2024 . 12.10

2D Stereo test

Use your VR headset for Phone

sixth extintion

The museum is composed of six sections, each room showcasing a different cause of extinction.

Habitat loss

Humans have converted 40% of the ​Earth's land for food production, ​which has led to deforestation and ​habitat fragmentation.


Invasive species

Non-native species introduced to ​new environments can outcompete, ​prey on, or bring diseases to native ​species, leading to population ​declines.

Pollution

Animals are dying from climate ​change as wildfires become more ​frequent due to a lack of precipitation ​and higher temperatures.

Over hunting

Many animals, such as whales, ​elephants, rhinos, and tigers, are ​now rare due to past heavy hunting.

Climate change

For instance climate change intensifies ​wildfires, leading to habitat destruction ​and contributing to the extinction of ​various plant and animal species.

Disease

The spread of infectious diseases, ​often exacerbated by human ​activities and climate change, poses ​significant threats to vulnerable ​species.

Making

01 Archtect

White Model

The exterior of the museum leaves a striking impression. The entrance is designed to lead visitors through the ​skull of the extinct saber-toothed tiger, while the building's facade is surrounded by a symbolic representation ​of elephant ivory piles, highlighting the issue of poaching.

Reference

Osteoporotic bone architecture

Poached Ivory

Concept Sketch

The interior elements of the building, such as staircase railings and ceiling structures, are all inspired by animal bones.

I sketched patterns of osteoporotic bone architecture and used an AI modeling tool to transform them into 3D structures.

02 Audio Guide

I incorporated explanatory audio guides into my displays. Each number corresponds to an audio track, ​guiding visitors through a sequential storytelling experience as they explore the museum.

03 Unreal Engine

The museum's ground features five distinct paint materials, each tailored to its environment and seamlessly ​connected. Black burnt dirt transitions into brown sand, blending with white drought sand at the center, ​while green grass connects using sandy mixed grass paint.



The post-process volume is configured to enhance the mood and atmosphere in each room.